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Linux Cubed Series 8: LINUX Games
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crossfir.003
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Text File
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1994-11-25
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2KB
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68 lines
Changes for Crossfire 0.91.7
Many new archetypes added by Brian Thomas (thomas@nomad.astro.psu.edu).
These are spread out in many different directories.
Spectres are no longer animated. In this way, invisibilty on them works
properly.
Changes for Crossfire 0.90.5:
Changed editable value in some items so they appear in the proper
place for crossedit.
Moved all files in the 'item' directory into misc.
Changes for Crossfire 0.90.4:
Added DarkOrange to xpm.template file. Before, there were only
two oranges, and the dark orange was closer to a brown.
Cleaned up some of the X Pixmaps. Eliminated some colors from the
various files that are not in the official xpm.template file.
Merged the soda archetypes in. Like Chico, they were at least
partially colored as I transfered them.
Tried to clean up the directories some. All spell effects should
now be in magic, where as items that are related to spells (wands,
books, horns, rods, etc) are in spells. Either item or misc should
be removed, as the stuff in them seems like it could be placed
in the other directory.
Changes for crossfire 0.90.3:
Merged chico archetypes in their proper location, instead of being
in a separate directly. Colored them as I went.
-----------------------------------------------------------------------------
Archetypes
old name new name comment
steinblokk bwall_0 duplicates
dun1 blocked
dun15 blocked
mine1 blocked
mine15 blocked
thief thief_1 conficts with player archetypes
warrior warrior_1
elf elf_1
ninja ninja_1
skilt obsolete
guarddd[13] empty archetypes (bitmaps are in dev)
------------------------------------------------------
Bitmaps
barbarian[1-3] old barbarian animation ?
halbert[1-3] old human animation ?
cleric[1-3] old cleric animation ?
dun1, mine1 black square
slime_acid some test version of green slime ?
spider* hevi's bitmaps
pouch identical with sack.111 and not used